From the Monte Cook Games website:
'We could make a dozen games based on the Cypher System, but what we’d rather do is give you the tools you need to play the games you want.
With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera. Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction.
We first started thinking seriously about this idea back in the early days of working on The Strange. We knew the Cypher System was flexible, but we figured we’d have to do a fair amount of kitbashing to make it work properly with The Strange’s setting (or settings, as the case may be). As it turned out, we made virtually no changes to the core mechanics, and creatures and character abilities from one game pretty much work great in the other. We’ve played in-house campaigns in other settings using the Cypher System, and they’ve also required few modifications beyond adding new types, foci, descriptors, and other game-specific elements. The game system is really flexible.
With the system able to handle pretty much any genre and a wide array of play styles, the next logical step was to open it up to gamers in a way that makes it easy to adapt the system to your own ideas and campaigns.'
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